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Course Outline

 

Module- 1

Orientation and Introduction 

  • who I am and what we will learn through the course.

History, and future of animation 

  • Discussion on the animation industry, history, and future of animation

Types and styles of animation.

  • Exploring Different types and styles of animation.

Animation Basics Principle of Animation 

  •  we will learn the basics of animation and explore the 12 principles of animation

Requirements and Devices

  •  that we will need to start making animation

Introduction to Industry Standard Animation Software

  •  We will learn about the software available to make 2D animation.

Module- 2


Animation with Adobe Animate (Part By Part)

  • – Create the Canvas (ratio and frame rate)
  • – Save Files, and Manage 
  • – Tools and settings
  • – Vector and Raster or Bitmap
  • – Timeline
  • – Canvas and workspace
  • – All Tools

          – selection tool, transform tool, lesso tool

          – Brush tool, Pencil, Eraser,  Rectangle tool, Line Tool

          – Pen tool, Text tool, Paint Bucket, Eye dropper

          – Wrap tool, bone tool, 3D transform tool, width tool,

          – Hand tool, zoom tool

          – Drawing object

  • – Frame, Keyframe
  • – Symbol
  • – Onion Screen
  • – Tween- Properties
  • – Library
  • – Asset
  • – Frame Picker
  • – Camera
  • – Layer Parenting
  • – Layer Depth 
  • – Sound
  • – Tracing
  • – Shortcuts
  • – Import Export

Module- 3


Frame-frame Animation 

  •  We will learn how animation is done frame by frame.

Timing and Spacing

  • We will learn and understand how timing and spacing work.

Animation Pipeline

  •  how to start an animation project. things we should follow

Storytelling, Scripting, and Storyboarding

  •  we will learn how to create a good script and storyboard accordingly.

Learn Character design.

  • we will learn how to design a character for animation

Lip sync and body Language 

  • We are going to learn how to lip sync while the character talking and how to mimic the body language.

The color theory

  •  we will learn how to use color correctly

Light and shadow 

  • We’ll learn how to use light and shadow to create depth and realism

Background Design

      –     we will learn how to create a background for 2D animation

Rigging and Puppet

  •  we will learn how we can rig a character and save time.

Rotoscopy 

  • How rotoscope works in animation

Walk cycle and run cycle

  •  we will see how we can make a character walk.

Module- 3

Thumbnail & Poster Design
  •  we will learn how to create a thumbnail or poster for animation

Everything about Sound

  •  we will learn how to record sound for animation

Basic video editing

  •  we will learn basic video editing to make an animated video

Module- 4


Complete Guideline for 2D Animated Content Creation.

  •  we will learn how to start making animated content,

Carrier Building, and continuing the journey of a 2D Animator

  •  we will discuss how we can start the journey as an animator and our career options. 


*Regular Problem-solving Live Class  (Once a week)
*Regular Practical Animation Tutorial  Class (Once a week)